By declaring a function member as static, you make it independent of any particular object of the class. A static member function can be called even if no objects of the class exist and the static functions are accessed using only the class name and the scope resolution operator ::.
A static member function can only access static data member, other static member functions and any other functions from outside the class.
Static member functions have a class scope and they do not have access to the this pointer of the class. You could use a static member function to determine whether some objects of the class have been created or not.
Let us try the following example to understand the concept of static function members:
#include <iostream> using namespace std; class Box { public: static int objectCount; // Constructor definition Box(double l=2.0, double b=2.0, double h=2.0) { cout <<"Constructor called." << endl; length = l; breadth = b; height = h; // Increase every time object is created objectCount++; } double Volume() { return length * breadth * height; } static int getCount() { return objectCount; } private: double length; // Length of a box double breadth; // Breadth of a box double height; // Height of a box }; // Initialize static member of class Box int Box::objectCount = 0; int main(void) { // Print total number of objects before creating object. cout << "Inital Stage Count: " << Box::getCount() << endl; Box Box1(3.3, 1.2, 1.5); // Declare box1 Box Box2(8.5, 6.0, 2.0); // Declare box2 // Print total number of objects after creating object. cout << "Final Stage Count: " << Box::getCount() << endl; return 0; }
When the above code is compiled and executed, it produces following result:
Inital Stage Count: 0 Constructor called. Constructor called. Final Stage Count: 2
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